Chain Heal

This is another group situation only spell. This spell is primarily for support. If there is another healer in the group then this spell should be used to heal yourself while giving a small supportive heal to two other members of the group. In PVE, this means that while the main healer is keeping the main tank healed, the Shaman can keep all the other party members up and running. In PVP if you like playing a support role you can constantly keep all the members of a raid or party incrementally...

Shaman versus Mage

The Mage is a very deadly opponent if they know what they are doing. As one of the highest damage dealing classes in the game they have access to a repertoire of spells and effects to deal maximum amounts of damage in a short period of time. Most mages will start a fight with Polymorph. Your mighty Shaman will be transformed into a puny sheep while they begin casting one of their more powerful damage spells. This will be a free hit on their part that will leave them temporarily ahead of the...

Intellect

Intellect increases your mana pool at a rate of 15 mana for every point of intellect. It also increases your chance to score a critical hit with spells. The rate at which you increase that chance is for every 100 intellect you gain 1 increase. Intellect also increases the rate at which you increase your skill with weapons. For the spell-casting heavy Shaman this stat will be very important as it will increase your mana pool, while increasing the chance to deal a...

Chain Lightning

This skill is potentially very devastating. Against more than 1 opponent this skill is well worth its mana cost. In PVE, if acting as a tank this skill should be your pull skill. You will immediately draw three enemies onto you while the main healer keeps you fighting. When Solo-ing this skill can help you fight more than one enemy effectively. In PVP this skill is one of the few spells that attack multiple targets simultaneously. However, the space between each target must be pretty close...

Healing Wave

This skill will see repeated use as it is the most effective Shaman heal. This skill will generally heal for half the casters full hit points and for other party members this skill will be the primary means for the Shaman to keep heavily damaged party members fighting. Remember however, that in PVE situations monsters will attack the caster of this spell after repeated uses (a.k.a. Threat). In conjunction with certain talents this skill can be used as a means of keeping the Shaman at fighting...

Reincarnation

This skill unique to Shamans requires a reagent to be used. Reincarnation finds uses both in PVE and PVP. In PVE this skill can be used to cut down travel time to recover their corpse or alternately can be used to recover from a total party kill in an Instance. In conjunction with Ancestral Spirit, the Shaman can help bring back a party to life at the area where they died. Removing the difficulty of having to fight back to the point where the party died. In PVP this skill can be used to allow...

Grounding Totem

The Grounding Totem is the Shaman's answer to spell-casters. In PVE it works in an unexpected way. Spell-casting monsters will generally attack the totem rather than let it absorb one of the spells every 10 seconds. However through repeated use you can effectively exchange a moderate amount of mana on your part to take no spell-damage. In PVP this can be quite effective against spell-casters that don't know what it does. A smart spell caster will fire a single shot of their wand at it to...

Combating the Melee Monster

Fighting these monsters isn't generally hard as they don't have many surprises. But they can withstand more damage than casters so be prepared for a longer fight. Start off the fight with a Lightning Bolt from maximum range to pull them to you. Shock them once they reach 20 yards and then put down any totems you wish to use. Having Lightning Shield cast prior to the battle even starting is preferable and will quicken the process. On Totems, if the mob wields 2 weapons that means they attack...

Nature Resistance Totem

Like the other Resistance Totems this totem can be used to help the user subvert the effects of Nature damage. In PVE Nature damage primarily comes in the form of lightning damage or poison damage. Since Shaman's have the Cure Poison ability, this Totem will only be used to reduce the effectiveness of monsters that rely on nature related spell-casting. In PVP Druids are the primary sources of nature related damage. To reduce the effect of a couple of their spells this totem might come into...

Earth Shock

This skill is the most damaging instant cast spell that the Shaman will have access to at Level 60. In PVE this skill should be used to disrupt an enemy spell caster from casting a spell or pulling a monster of another player that is receiving too much damage. To disrupt a spell caster, watch for the enemy to start a spell-casting animation. While they are casting, Earth Shock them to stop them from casting for 2 seconds from that spell-casting school (I.E. Shamans have 3 schools, Enhancement,...